by editing game files, all freely available in standard, open formats. * Excellent moddability: From new computer opponent behaviors to extra civilizations, easily create your own modifications (mods) of 0 A.D. * Powerful map editor: Draw landscapes with a palette of hundreds of terrains, build majestic cities and set the position of the sun in the Atlas Editor, your tool to design intricately detailed maps in 0 A.D. provides examples of the following tropes: Walls and Gates can be garrisoned with soldiers, so that they can unleash javelins, darts and arrows on. * Translation and locale support: Play 0 A.D. They will move more realistically and even be able to ram other ships. * Planned lifelike naval warfare: Ships will be on a much larger and more lifelike scale than seen in other games. We even give them names in the original ancient Greek, Latin, Punic, Celtic, etc. * Authentic historical details: Designs of units, buildings and technologies all reflect the hallmarks of each civilization. * Real world map realism: Random maps are based upon real geography of the ancient world with realistic plants, animals and terrain. However, beware the costs that may come with them, such as lower speed! (As of August 2012, this feature has not been implemented yet.) * Unit formations: Arrange your units in historical battle formations from the Phalanx to the Testudo and gain bonuses, such as increased armor. This choice is irreversible, so choose carefully! * Technology tradeoffs: Some technologies are arranged in pairs, and within each pair, you can only research one technology at most in each game. With each rank, they become stronger, but they also get worse at civilian tasks. * Combat experience matters: The more time your citizen soldiers spend fighting your enemies, the higher they go up the ranks. * Citizen soldiers: Some infantry and cavalry units can not only fight, but also gather resources and construct buildings, making them substantially more versatile than in typical RTS games. each civilization is unique in its appearance and gameplay, including units, structures, and technology trees. is set to run on Windows, Linux and OS X. Lead a civilization set in the imaginary year of 0 A.D., develop a thriving city, raise a mighty army and contend with rivals for hegemony of the world. is a free, open-source, historical Real Time Strategy game currently under development by Wildfire Games, a global group of volunteer game developers. Furthermore, despite being in the very early stages of development, it already offers a far superior gaming experience to many commercial titles.0 A.D. is an outstanding real time strategy game that is open source and free to play. is very strong visually, and gets much closer to the third instalment of the 'Age of Empires' franchise.Ġ A.D. started out as an 'Age of Empires II: The Age of Kings' clone, it soon evolved into a standalone game with its own graphics engine. Everything has been customized with great care and attention to make each civilisation as historically accurate as possible.Īlthough 0 A.D. Each one has its own buildings, its own advantages, and its own military units. you can play as nine different civilizations, including the Greeks, Romans, Persians and Britons. Meat, stone, wood and metal are the main ones that you must always have in plentiful supply in order to keep your villagers working. To build your city, improve it, and build an army, you need resources. This will then become your base from where you must expand, build alliances and annihilate your opponents. That is, you start with a few villagers and a scouting unit, and your goal is to build a great powerful city full of new buildings and strong defences. in exactly the same way as 'Age of Empires II'. It is clearly inspired by 'Age of Empires II: The Age of Kings', which is arguably one of the best titles ever in the genre. is a real time strategy game focused on empire building and war at different points throughout history.
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